Showing posts with label Atlantic City. Show all posts
Showing posts with label Atlantic City. Show all posts

Thursday, January 23, 2020

Monopoly---The Early Days



QUESTION: I recently purchased a box lot at a country auction. In it I discovered a piece of oil cloth on which seems to be drawn a game board much like the one used for Monopoly. However, the names of the streets aren’t the same. Can you tell me anything about this?

ANSWER: What you’ve uncovered is an old game board from the early days of Monopoly.  Before Charles Darrow of Philadelphia commercialized the game and sold the rights to Parker Brothers, people made up their own game boards and used odds and ends for playing pieces.

It all began when Elizabeth (Lizzie) Magie Phillips created a game called “The Landlord’s Game” in 1904. As a proponent of the economic ideas of Henry George, she designed her game to teach the single-tax theory as an antidote to the evils inherent in monopolistic land ownership. It caught on with college students who played it in their dormitory rooms. But since they were often low on cash, they made their own boards.

The Landlord’s Game came in two parts: The first was like Monopoly, a game in which there’s only one winner. But in the second part the game employs the same capitalistic principles but mixes them with a healthy dose of tax reform, to prevent the evils of monopolistic ownership, and then transforms all the players into enlightened winners.

While the game board resembles the one for Monopoly, the names, drawings, colors and the like used on it are different. It’s painted with blocks for rental properties such as "Poverty Place" (rent $50), "Easy Street" (rent $100) and "Lord Blueblood's Estate " (no trespassing - go to jail). There are banks, a poorhouse, and railroads and utilities such as the "Soakum Lighting System" ($50 for landing it) and the "PDQ Railroad" (fare $100). And, of course, there’s the famous "Jail" block. Players could only rent properties on Phillips's board, not acquire them. Otherwise, there’s little difference between The Landlord’s Game and the Monopoly of today.

After Phillips published her game in 1923, it became popular as a grass roots movement. One of the people who became addicted to the game was Ruth Hoskins, a young Quaker woman from Indiana who went to teach at the Atlantic City Friends School in the Fall of 1929. Earlier that year, she learned to play a version of the Landlord's Game, called Auction Monopoly, from her brother, who learned it at college. Early in 1930, Hoskins taught it to her fellow teacher Cyril Harvey and his wife, Ruth, and the Harveys played it with their friends Jesse and Dorothea Raiford. It was Ruth Harvey who drew the first Atlantic City Monopoly board with Atlantic City street names.

The Harveys lent their games to Quakers staying at Atlantic City hotels and also taught their relatives, Ruth and Eugene Raiford, who, in turn taught their friend, Charles Todd, a manager of one of the hotels. Todd then taught the game to his hotel guests Esther and Charles Darrow.



Darrow liked the game so much, he enhanced the design and made 5,000 sets by hand in his basement. He sold these to Wanamaker’s, a highly regarded Philadelphia department store, as well as F.A.O. Schwartz, New York’s famous toy store. A friend of Sally Barton, the wife of the president of Parker Brothers, told her about this new game and the rest, as they say, is history.

The royalties from sales of Monopoly soon made Darrow a millionaire and newspapers touted Darrow as the inventor of Monopoly. And while he made lots of money from it, all he did was organize the game and sell it. Since Phillips had actually created a different game, albeit similar, she had no rights to the game of Monopoly, which had been developed by many people over time, much like the Linux operating system for computers.


Learn more about the game of Monopoly by reading "Pass Go and Collect on Early Monopoly Games" in #TheAntiquesAlmanac.

To read more articles on antiques, please visit the Antiques Article section of my Web site.  And to stay up to the minute on antiques and collectibles, please join the other 24,000 readers by following my free online magazine, #TheAntiquesAlmanac. Learn more about vintage games in the 2019 Holiday Edition, "Games, Games, and More Games," online now. And to read daily posts about unique objects from the past and their histories, like the #Antiques and More Collection on Facebook.

Monday, September 18, 2017

Thanks for the Memories



QUESTION: When I was a kid, my parents used to take me to Atlantic City every summer. As I get older, my memories of those summer vacations are but vague recollections. Recently, I was browsing a local antique cooperative and came across a small, red and white cream pitcher with “From Atlantic City 1897" scratched into what looks like a red coating. Immediately, memories from those vacations from my early childhood came flooding back, so I bought it. What can you tell me about my little pitcher?

ANSWER: Obviously, your little cream pitcher dates from before your birth, but like other souvenirs of summer destinations, it’s no less important. In fact, with the coming of the railroads in the early part of the 19th century and the Industrial Revolution, middle-class Victorians took to the road, rail, and sea in great numbers. Most of them wanted to take home a souvenir of their trip, and your little cream pitcher is one of them.

One of the most popular of these were ruby-stained glass toothpick holders, tumblers, goblets, creamers and pitchers inscribed with their name or the name of the destination and the date.

Glass souvenirs did not first appear at the Philadelphia Centennial in 1876, as many believe, but much earlier. Little keepsakes had always been made in blown glass. After less expensive pressed glass appeared in 1825, owners of fairs and expositions sought out these more profitable items. Manufacturers pressed plates and tumblers with pictures of an event. But it was the smaller items, such as match and toothpick holders and little creamers and mugs that became popular. Makers often stained these pieces red or amber and engraved them with an inscription. Glass makers created thousands of these small articles for the large expositions, such as the Chicago Fair in 1893, as well as the popular county fairs.

Staining a piece of glass involved painting an already-pressed piece of clear pattern glass with a ruby-colored stain and reheating it to 1000 degrees in a kiln which turned the coating bright red. Sometimes, makers used an amber stain to decorate their pressed pieces. Pieces stained in this fashion could then be engraved with flower or leaf bands or souvenir inscriptions.

Produced in the United States from 1880 to 1920, there were eventually thousands of patterns of pressed glass that flooded the market. Makers produced many of the more popular patterns in a variety of forms. They combined different colors of glass and different decorating techniques to produce hundreds of thousands of pieces of glass. People would purchase a piece of blank stained glass at an event or travel destination and could then have it personalized with their name and date.

One of the more popular ruby stained patterns, Button Arches, introduced originally around 1898, continued in production until the 1960s and 1970s. The design consisted of slightly overlapping pointed arches around the bottom edges and covers of pieces, each arch containing tightly packed "buttons."  Made in clear, clear with ruby staining and gold-stained bands, collectors can find this pattern highlighted with souvenir inscriptions.

In the late 1890s, the U.S. Glass Co., a consortium of smaller companies, came up with the idea of marketing a series of glass patterns named after the various states. Though a few of these patterns were new to the series, some were reissues of earlier lines reintroduced as part of this line. The state series continued through the turn-of-the-century. Most of the state patterns featured geometric or imitation cut-glass designs, but a few had a plant and flower motif that added to their appeal.  Obviously, state patterned glass was popular as a souvenir from the state for which the pattern was named.
   
To read more articles on antiques, please visit my Web site.  And to stay up to the minute on antiques and collectibles, please join the other 17,000 readers by following my free online magazine, #TheAntiquesAlmanac.

Wednesday, October 17, 2012

Monopoly Way Back When



QUESTION: I recently purchased a box lot at a country auction. In it I discovered a piece of oil cloth on which seems to be drawn a game board much like the one used for Monopoly. However, the names of the streets aren’t the same. Can you tell me anything about this?

ANSWER: What you’ve uncovered is an old game board from the early days of Monopoly.  Before Charles Darrow of Philadelphia commercialized the game and sold the rights to Parker Brothers, people made up their own game boards and used odds and ends for playing pieces.

It all began when Elizabeth (Lizzie) Magie Phillips created a game called “The Landlord’s Game” in 1904. As a proponent of the economic ideas of Henry George, she designed her game to teach the single-tax theory as an antidote to the evils inherent in monopolistic land ownership. It caught on with college students who played it in their dormitory rooms. But since they were often low on cash, they made their own boards.

The Landlord’s Game came in two parts: The first was like Monopoly, a game in which there’s only one winner. But in the second part the game employs the same capitalistic principles but mixes them with a healthy dose of tax reform, to prevent the evils of monopolistic ownership, and then transforms all the players into enlightened winners.

While the game board resembles the one for Monopoly, the names, drawings, colors and the like used on it are different. It’s painted with blocks for rental properties such as "Poverty Place" (rent $50), "Easy Street" (rent $100) and "Lord Blueblood's Estate " (no trespassing - go to jail). There are banks, a poorhouse, and railroads and utilities such as the "Soakum Lighting System" ($50 for landing it) and the "PDQ Railroad" (fare $100). And, of course, there’s the famous "Jail" block. Players could only rent properties on Phillips's board, not acquire them. Otherwise, there’s little difference between The Landlord’s Game and the Monopoly of today.

After Phillips published her game in 1923, it became popular as a grass roots movement. One of the people who became addicted to the game was Ruth Hoskins, a young Quaker woman from Indiana who went to teach at the Atlantic City Friends School in the Fall of 1929. Earlier that year, she learned to play a version of the Landlord's Game, called Auction Monopoly, from her brother, who learned it at college. Early in 1930, Hoskins taught it to her fellow teacher Cyril Harvey and his wife, Ruth, and the Harveys played it with their friends Jesse and Dorothea Raiford. It was Ruth Harvey who drew the first Atlantic City Monopoly board with Atlantic City street names.

The Harveys lent their games to Quakers staying at Atlantic City hotels and also taught their relatives, Ruth and Eugene Raiford, who, in turn taught their friend, Charles Todd, a manager of one of the hotels. Todd then taught the game to his hotel guests Esther and Charles Darrow.

Darrow liked the game so much, he enhanced the design and made 5,000 sets by hand in his basement. He sold these to Wanamaker’s, a highly regarded Philadelphia department store, as well as F.A.O. Schwartz, New York’s famous toy store. A friend of Sally Barton, the wife of the president of Parker Brothers, told her about this new game and the rest, as they say, is history.

The royalties from sales of Monopoly soon made Darrow a millionaire and newspapers touted Darrow as the inventor of Monopoly. And while he made lots of money from it, all he did was organize the game and sell it. Since Phillips had actually created a different game, albeit similar, she had no rights to the game of Monopoly, which had been developed by many people over time, much like the Linux operating system for computers.

For more information, read Pass Go and Collect on Early Monopoly Games.