Showing posts with label Parker Brothers. Show all posts
Showing posts with label Parker Brothers. Show all posts

Monday, April 24, 2023

It's Your Turn

 

QUESTION: I’ve always loved playing board games. When I was a kid, my family would have game nights. Each member of my family take turns choosing the games we played. While we played more modern games, I’ve always been fascinated by antique board games. How did board games get their start? What were some of the more popular games in the 19th and early 20th centuries? If I were to collect old board games, which ones would be the best to collect?

ANSWER: Collecting board games can be fun. The shear number of games produced during nearly 100 years of game production offers a wide variety of games to collect. Many people who collect games collect the ones they played as children. It’s a great place to start.

People have been playing games since ancient Egypt. The Romans loved to bet and rolling dice was popular. By the Middle Ages, playing cards was all the rage. Games became more sophisticated by the 17th century, as backgammon caught on. The Industrial Revolution and the introduction of electricity enabled the middle class to have more free time and by the late 19th century, parlor games, especially board games. The reliable light source encouraged people to seek evening amusements.

One of the most popular of these amusements was the game of checkers. While the more elite were more inclined to play chess, everyone else played checkers, often while sitting out on the porch on a summer’s eve or around the pot-bellied stove in the local country store in winter. While commercial manufacturers produced checkerboards, those that collectors love most are the handmade versions of light and dark wood inlaid in a contrasting pattern. 

Much the same can be said of backgammon and Parcheesi boards, some of which were made of glass with the board design painted in reverse on the back. Many of the game boards were beautiful works of art, with bold designs and bright colors, featuring fanciful characters or outrageous cartoons, often based on nursery rhymes, fairy tales or stories plucked from the headlines.

The counters, playing pieces, that people used to play these games range from the plain wooden circles of checkers and backgammon to elaborately carved pieces of exotic woods, jade and other semiprecious stones, and ivory for chess.

Board games offer the greatest variety for collectors. Most board games involve a race to the finish between two or more players who move their pieces along a printed track at a rate determined by the throw of a pair of dice, the turn of a numbered spinner, or the selection of cards.

In the 16th century, the Italians played Goose, the earliest known board game. But it wasn’t until the 19th century that board games existed in greater numbers. From about 1870 to 1960, when watching television gained popularity, manufacturers produced thousands of board games for the market. Some didn’t quite make it out of the gate while others gained phenomenal success.

The Mansion of Happiness, a game with a religious theme, first appeared in 1843 and was still popular over 40 years later in the 1880s. Winning, based on the Puritan view that success could be achieved through Christian deeds and goodness, required players to advance by landing on spaces denoting virtues like piety and humility and move backward when landing on spaces like cruelty and ingratitude. 

In 1860, The Checkered Game of Life rewarded players for mundane activities such as attending college, marrying, and getting rich. Daily life rather than eternal life became the focus of board games. The game was the first to focus on secular virtues rather than religious virtues, and sold 40,000 copies its first year.

By the 1880s, many games had a rags-to-riches theme. In Game of the District Messenger Boy, players are rewarded for landing on spots with attributes like accuracy and neatness and deducted for loitering.

Most games originated in New York City, as it was the center of the board game industry. The Game of Playing Department Store from 1898 showed what a novel concept it was for Americans to do all their shopping under one roof. Round the World With Nellie Bly from 1890, illustrated the Victorian fascination with travel and exploration, while Rival Policeman from 1896 used as its base the real-life story of a time when New York had two competing police departments.

Board games tell a lot about the culture in the United States at different times in its history from the mid 19th century to the mid 20th century. 

Probably the all-time most popular game to this day is Monopoly. Originally conceived in the late 1890s under a different name as a game of the poor versus the rich, it was mostly a game with rules and game boards that players customized themselves. Sometimes they used a piece of oil cloth for the board and whatever little objects they could find for the game pieces. But it wasn’t until 1935 that Charles Darrow, a broke and out-of-work man in southeastern Pennsylvania, took the game idea, using various concepts created by players over time, and packaged it into a product that he sold through Wanamaker’s Department Store in Philadelphia. While many accounts claim Darrow as the inventor, he wasn’t. But he eventually sold the game to Parker Brothers, the largest producer of board games in America at the time, and the rest, as they say, is history.

Collectors have a lot of reasons for collecting board games, but one of the main ones is the artistic and often complicated graphics which adorn the boards and box covers. Game manufacturers lithographed the graphics onto the boards in black and white, then carefully had low-paid young women hand tint them. But by the 1880s, chromolithography made it possible to produce multicolored boards. Some were faithful images of Victorian dress and customs while others were more abstract. In either case, the game’s box cover was what sold it. And even today, if a game’s box is lost or damaged, most collectors won’t purchase it. Ironically, the absence of game pieces, cards, dice, and spinners isn’t that important, though will detract from the game’s value.

Even though manufacturers produced thousands of games, not all that many survive in good condition and even fewer in pristine condition because nearly makers used cardboard and paper to produce them. Board game and moisture are a bad combination. 

From 1880 to 1950, three companies dominated the market for board games. One of the earliest was W & S.B. Ives Company of Salem, Massachusetts. Ives developed the game with the longest name—Pope and Pagan, or the Missionary Campaign, or the Siege of the Stronghold of Satan by the Christian Army. Like many other late 19th-century board games, Pope and Pagan had a religious theme. Board games of the time were meant to be educational and not just for amusement. Some taught geography or simple bookkeeping or social values, such as honesty and a respect for hard work.

Two other major board game producers were McLoughlin Brothers of New York City and Parker Brothers of Salem, Massachusetts. 

To read more articles on antiques, please visit the Antiques Articles section of my Web site.  And to stay up to the minute on antiques and collectibles, please join the over 30,000 readers by following my free online magazine, #TheAntiquesAlmanac. Learn more about "folk art" in the 2023 Winter Edition, online now. And to read daily posts about unique objects from the past and their histories, like the #Antiques and More Collection on Facebook.


Thursday, January 23, 2020

Monopoly---The Early Days



QUESTION: I recently purchased a box lot at a country auction. In it I discovered a piece of oil cloth on which seems to be drawn a game board much like the one used for Monopoly. However, the names of the streets aren’t the same. Can you tell me anything about this?

ANSWER: What you’ve uncovered is an old game board from the early days of Monopoly.  Before Charles Darrow of Philadelphia commercialized the game and sold the rights to Parker Brothers, people made up their own game boards and used odds and ends for playing pieces.

It all began when Elizabeth (Lizzie) Magie Phillips created a game called “The Landlord’s Game” in 1904. As a proponent of the economic ideas of Henry George, she designed her game to teach the single-tax theory as an antidote to the evils inherent in monopolistic land ownership. It caught on with college students who played it in their dormitory rooms. But since they were often low on cash, they made their own boards.

The Landlord’s Game came in two parts: The first was like Monopoly, a game in which there’s only one winner. But in the second part the game employs the same capitalistic principles but mixes them with a healthy dose of tax reform, to prevent the evils of monopolistic ownership, and then transforms all the players into enlightened winners.

While the game board resembles the one for Monopoly, the names, drawings, colors and the like used on it are different. It’s painted with blocks for rental properties such as "Poverty Place" (rent $50), "Easy Street" (rent $100) and "Lord Blueblood's Estate " (no trespassing - go to jail). There are banks, a poorhouse, and railroads and utilities such as the "Soakum Lighting System" ($50 for landing it) and the "PDQ Railroad" (fare $100). And, of course, there’s the famous "Jail" block. Players could only rent properties on Phillips's board, not acquire them. Otherwise, there’s little difference between The Landlord’s Game and the Monopoly of today.

After Phillips published her game in 1923, it became popular as a grass roots movement. One of the people who became addicted to the game was Ruth Hoskins, a young Quaker woman from Indiana who went to teach at the Atlantic City Friends School in the Fall of 1929. Earlier that year, she learned to play a version of the Landlord's Game, called Auction Monopoly, from her brother, who learned it at college. Early in 1930, Hoskins taught it to her fellow teacher Cyril Harvey and his wife, Ruth, and the Harveys played it with their friends Jesse and Dorothea Raiford. It was Ruth Harvey who drew the first Atlantic City Monopoly board with Atlantic City street names.

The Harveys lent their games to Quakers staying at Atlantic City hotels and also taught their relatives, Ruth and Eugene Raiford, who, in turn taught their friend, Charles Todd, a manager of one of the hotels. Todd then taught the game to his hotel guests Esther and Charles Darrow.



Darrow liked the game so much, he enhanced the design and made 5,000 sets by hand in his basement. He sold these to Wanamaker’s, a highly regarded Philadelphia department store, as well as F.A.O. Schwartz, New York’s famous toy store. A friend of Sally Barton, the wife of the president of Parker Brothers, told her about this new game and the rest, as they say, is history.

The royalties from sales of Monopoly soon made Darrow a millionaire and newspapers touted Darrow as the inventor of Monopoly. And while he made lots of money from it, all he did was organize the game and sell it. Since Phillips had actually created a different game, albeit similar, she had no rights to the game of Monopoly, which had been developed by many people over time, much like the Linux operating system for computers.


Learn more about the game of Monopoly by reading "Pass Go and Collect on Early Monopoly Games" in #TheAntiquesAlmanac.

To read more articles on antiques, please visit the Antiques Article section of my Web site.  And to stay up to the minute on antiques and collectibles, please join the other 24,000 readers by following my free online magazine, #TheAntiquesAlmanac. Learn more about vintage games in the 2019 Holiday Edition, "Games, Games, and More Games," online now. And to read daily posts about unique objects from the past and their histories, like the #Antiques and More Collection on Facebook.

Wednesday, April 17, 2019

Communicating with the Dearly Departed



QUESTION: I recently saw a Ouija Board for sale at a Saturday flea market at my local fire company. It brought back a lot of pleasant memories. When I was a kid, one of my friends got a Ouija Board.  Every Saturday afternoon, we would play with it for hours, asking it questions about life and potential relationships. I realize it was only a toy, but can you tell me how Ouija Boards originated and how come they became so popular?

ANSWER: Although Ouija Boards gained popularity from the 1960s to the 1980s, they actually originated in 1890 during the Age of Spiritualism.

The year was 1890 and the age of Spiritualism was in full swing. Founded on the belief that people could communicate with the dearly departed, the movement often depended on "mediums" who fell into a trance and spoke for the dead, or unconsciously wielded pens or pencils to spell out messages termed called "automatic" writings. Ordinary people gathered around the kitchen table and invited the disembodied to rock it to spell out coded messages, or employed a "dial plate" imprinted with numbers and letters and fitted with a free-floating pointing device a spirit might manipulate to deliver a message from the other side.

But each of these conduits to the Netherworld had its limitations. Tables were cumbersome, mediums were difficult to find, and automatic writing was as impossible to read as a doctor's prescription. Then a popular refinement to automatic writing called the “planchette"—French for "little plank"—came into being. This palm-sized, heart-shaped piece of wood supported by three wheeled casters, usually made of bone, had a pointed end with a hole in which a person could insert a pencil. This allowed the device to glide over a piece of paper leaving a trail of legible notes from the dearly departed.

In 1886, an article appeared from the new Associated Press about the “talking board,” a new phenomenon taking over the spiritualists’ camps in Ohio, with letters, numbers and a planchette-like device to point to them. Charles Kennard of Baltimore, Maryland read it and sensed there was money to be made. In 1890, he gathered together a group of four other investors—including Elijah Bond, a local attorney, and Colonel Washington Bowie, a surveyor—to start the Kennard Novelty Company to exclusively make and market these new talking boards. None of the men were spiritualists, but they knew a great business opportunity.

The first "talking board" produced by the Kennard Novelty Company would not only field answers from the Other Side, but also become the canvas for a unique form of American pop art for the next 70 years. Regardless of being named after a fabled Moroccan city spelled "Oujda" or "Oujida" or maybe from the French and German words for yes and no, "oui".and ja," its title became "Ouija" in English. Over time, the boards themselves became pure Americana.

By 1892, the Kennard Novelty Company had seven factories—two in Baltimore, two in New York, two in Chicago, and one in London. And by 1893, the other two original investors kicked Kennard and Bond out. By this time, William Fuld, who started as a worker a the new company and rose to become foreman and a stockholder, was running the company. In 1897, Bowie leased the rights to manufacture the Ouija board to William and his brother Isaac.

Fuld ran the company for the next 35 years, and it was his Ouija Board that exists in one form or another today. After he died from a fall in 1921, his children took over the business, manufacturing the family boards until 1966 when they sold out to Parker Brothers.

Almost before the ink could dry on Kennard's original patent, shops across the country began turning out almost exact copies of his talking board with enough variation to satisfy the law. Others simply borrowed the basic design elements of the original and added graphics that ranged from cartoon-like to grandiose. Through the 1960s hundreds of companies manufactured talking boards, their designs often reflecting the times.

Popular board themes included the Middle East, Egypt and the Zodiac, but board makers placed all sorts of emblems and icons on their creations. There was a Mitchie Manitou board that celebrated an arcane spirit of the Algonquin Indians, a Halloween board with witches, an Age of Aquarius board in the 1960s, and a New Age board in the 1970s. Artistry aside, the appeal of the talking board remained its dual nature as a parlor game, a toy, and a device for communicating with the dearly departed.

As a parlor game the talking board was the hula-hoop of its time. The instructions on the back of most boards said that two persons—ideally of the opposite sex—were to sit across from each other in a quiet, darkened room, supporting the board between them on their knees, and hope for something magical. And for some, that undoubtedly happened.

To read more articles on antiques, please visit the Antiques Article section of my Web site.  And to stay up to the minute on antiques and collectibles, please join the other 18,000 readers by following my free online magazine, #TheAntiquesAlmanac. Learn more about western antiques in the special 2019 Winter Edition, "The Old West," online now. And to read daily posts about unique objects from the past and their histories, like the #Antiques & More Collection on Facebook. 

Tuesday, November 19, 2013

A, B, C, D, E, F, G...



QUESTION: My grandfather gave my parents a wooden child’s chair, covered with letters, that he had when he was a kid for me to use. I remember singing the alphabet song while sitting in the chair, and that’s pretty much how I learned my ABC’s. My grandfather is gone now, but I still have the chair. Can you tell me anything about this chair?

ANSWER: What you have is a wooden alphabet chair with lithographed letters of the alphabet decorating it. If your chair is in really good condition—many of these are not—then you have something of some value.

Lithographed toys range from dollhouses to acrobat figures to nests of blocks to an array of boats, horse-drawn carriages, and trains. Collectors value for their often substantial size, handsome graphics, and careful attention to precise details.

Of the three types of lithographed toys—tin, wood, and cardboard—the latter two have vibrant, two-dimensional details printed on paper that’s combined with a three-dimensional shape. Collectors appreciate the intimacy and color of these hand-drawn but mechanically printed designs.

Before the development of chromolithography—the process of printing a color picture from a series of lithographic plates—by German printers in the 1840s, toys had to be handmade. So most toys were too expensive for all but wealthier people. Less affluent families had to make do with homemade toys.

By the 1870s, French, English, and American firms had patented chromolithography production methods, which offset designs from inked sheets or rollers onto toy surfaces. By the 1890s, they had standardized the process, and both the American and European toy industries were able to mass-produce colorful toys inexpensively. In time, American toymakers, such as Rufus Bliss, John McLoughlin, and Parker Brothers, refined the technique and became world-leading toy manufacturers.

Production of all three types of lithographed toys ran from the late 19th century into the early 20th. But just as horse and steam power gave way to the internal combustion engine, production of wood and cardboard lithographed toys waned as technology developed. By the 1920s, after ore became available for cast-iron toys, manufacturers found metal better suited for mass production and that lightweight tin could more easily house clockworks and springs than wood.

The mass production of toys came at a time when parents were beginning to view their children less as miniature adults to be instructed and more as children to be entertained as well as taught.

Numerous wood lithographed replicas of horse-drawn fire engines, prairie schooners, steamboats, and luxury side-wheeler river steamers paralleled a strong interest in the rapidly changing modes of transportation at the turn-fo-the-20th-century.

Today wooden lithographed toys are available at auctions; estate sales, and flea markets. Because of their fragility, however, it’s difficult to find examples in excellent condition. Those that have survived the years are worth from $50 to $4,000, depending on size, condition, and rarity. Since your alphabet chair is of the larger variety, it’s worth more, depending on its condition.



Wednesday, October 17, 2012

Monopoly Way Back When



QUESTION: I recently purchased a box lot at a country auction. In it I discovered a piece of oil cloth on which seems to be drawn a game board much like the one used for Monopoly. However, the names of the streets aren’t the same. Can you tell me anything about this?

ANSWER: What you’ve uncovered is an old game board from the early days of Monopoly.  Before Charles Darrow of Philadelphia commercialized the game and sold the rights to Parker Brothers, people made up their own game boards and used odds and ends for playing pieces.

It all began when Elizabeth (Lizzie) Magie Phillips created a game called “The Landlord’s Game” in 1904. As a proponent of the economic ideas of Henry George, she designed her game to teach the single-tax theory as an antidote to the evils inherent in monopolistic land ownership. It caught on with college students who played it in their dormitory rooms. But since they were often low on cash, they made their own boards.

The Landlord’s Game came in two parts: The first was like Monopoly, a game in which there’s only one winner. But in the second part the game employs the same capitalistic principles but mixes them with a healthy dose of tax reform, to prevent the evils of monopolistic ownership, and then transforms all the players into enlightened winners.

While the game board resembles the one for Monopoly, the names, drawings, colors and the like used on it are different. It’s painted with blocks for rental properties such as "Poverty Place" (rent $50), "Easy Street" (rent $100) and "Lord Blueblood's Estate " (no trespassing - go to jail). There are banks, a poorhouse, and railroads and utilities such as the "Soakum Lighting System" ($50 for landing it) and the "PDQ Railroad" (fare $100). And, of course, there’s the famous "Jail" block. Players could only rent properties on Phillips's board, not acquire them. Otherwise, there’s little difference between The Landlord’s Game and the Monopoly of today.

After Phillips published her game in 1923, it became popular as a grass roots movement. One of the people who became addicted to the game was Ruth Hoskins, a young Quaker woman from Indiana who went to teach at the Atlantic City Friends School in the Fall of 1929. Earlier that year, she learned to play a version of the Landlord's Game, called Auction Monopoly, from her brother, who learned it at college. Early in 1930, Hoskins taught it to her fellow teacher Cyril Harvey and his wife, Ruth, and the Harveys played it with their friends Jesse and Dorothea Raiford. It was Ruth Harvey who drew the first Atlantic City Monopoly board with Atlantic City street names.

The Harveys lent their games to Quakers staying at Atlantic City hotels and also taught their relatives, Ruth and Eugene Raiford, who, in turn taught their friend, Charles Todd, a manager of one of the hotels. Todd then taught the game to his hotel guests Esther and Charles Darrow.

Darrow liked the game so much, he enhanced the design and made 5,000 sets by hand in his basement. He sold these to Wanamaker’s, a highly regarded Philadelphia department store, as well as F.A.O. Schwartz, New York’s famous toy store. A friend of Sally Barton, the wife of the president of Parker Brothers, told her about this new game and the rest, as they say, is history.

The royalties from sales of Monopoly soon made Darrow a millionaire and newspapers touted Darrow as the inventor of Monopoly. And while he made lots of money from it, all he did was organize the game and sell it. Since Phillips had actually created a different game, albeit similar, she had no rights to the game of Monopoly, which had been developed by many people over time, much like the Linux operating system for computers.

For more information, read Pass Go and Collect on Early Monopoly Games.